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diatuooc2019-02-13 02:46 pm
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Test Drive #2

That Wand Is a Wonder!
You pulled down a book from a tall shelf in the Library of Starchime and promptly got hit in the head by a wand that was resting atop it. It looks innocuous, a cylinder of wood, but as soon as you pick it up, light streams out of the end. The barest motion is enough to make fantastic colors, and with a gesture you send light streaming across the library!
Light is all it does, right? Right?
Pranks for the Memories
Diatu Magicademy is a school -- one with different social groups, different Houses, different classes, different levels of experience... in short, pranks are inevitable. The latest one to make the rounds is the Sticky Glyph: step on a certain mathematical rune and the next person you touch sticks to you like glue. Casually brush against them, shake their hand, bump backwards into them -- however you did it, you have a new friend now, like it or not. The glyph wears off in about an hour -- do you wait it out, ask for help, or try to undo it yourself?
The Dueling Club
One of the more popular magical clubs, the Dueling Club is precisely as it sounds: wizards crossing spells, each trying to be the one to 'defeat' their opponent. How to do that varies by the sort of duel -- knocking your opponent off a platform, or getting them wet, or just good old rendering them unable to keep dueling. Less experienced students, like you, get the "water duel" treatment. Use your spells to get your opponent off of their stool in a small pool of water before they do the same to you! Losing means soggy shoes and a laugh at your expense; winning means pride, respect, and a chance for advancement into the club's informal ranks.
Chimera!
Transporting chimera is highly illegal without proper permits -- which is precisely why smugglers do it, and precisely why smugglers are valiantly struggling to extinguish their airship, while the beast responsible ambles down the gangplank and people flee like crazy. A small chimera, its shoulders are about shoulder height to a man. The goat head jabs at the cargo and building it passes, the lion head maintains a watchful forward guard, and the dragon head has taken the "burn it all, burn it all!" approach to greeting its new circumstances.
This is your chance to be a hero, and save the city of Anastara from certain doom at this beast's claws, heads, horns, and fiery breath. Or your chance to run like heck and hope it doesn't notice you.
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"If you put it that way, it does make sense..." he concedes. "In a way that completely doesn't make sense..."
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"There's not much that would probably surprise me at this rate."
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It still feels like a dream to him, personally— Not that he's the type to have childish manga-like dreams such as thing one. (Actually, he kind of is, but don't tell anyone at his school that.)
"Could you show me your water technique?" he asks next, getting back to their original subject as he watches others try— and fail— to produce adequate results on the field. "I want to try practicing it, myself."
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The force and logic made sense, as he took aim, and chanted before gesturing with his wand. A literal hose-like jet slammed out and knocked a target off the shelf. "Increasing the pressure is key, and focusing the beam."
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"That's incredible! You wield it so easily!" he proclaims excitedly. He holds his own wand next, trying to think of the math and the force and pressure— like a pressurized water hose.
Of course, he's too hurried in his attempt, and the force of the water comes out in a single burst, reeling him backwards and causing him to fall to the ground.
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"Magic is like science, in that you want to be precise with your casting."