Mod Account for Diatu Magicademy ([personal profile] magicademymods) wrote in [community profile] diatuooc2019-01-16 09:53 am
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Test Drive #1


Test Drive #1




The Airship There

By carriage or coach, spellwagon or ship, perhaps even on the wings of magic, the Sundered heed the call to gather at the Tenzin High Dock of Vulbaria. On this, the appointed day, a great passenger airship sits in the dock, the seals of the six Houses fluttering from flagpoles along her length and her wooden planks atremble as if it is eager to be off. At last, the gangplank descends, and the Hand of Diatu opens her doors to the Sundered so they can take their first step on the path towards protection and salvation.

Inside, you may choose from long comfortable couches, broad circular tables surrounded by straight-backed, cushioned chairs, or viewing seats at the glass front of the ship. Sundered who need special accommodations are quickly provided for, ensuring everyone travels in comfort. Trays drift through the air periodically, offering snacks and drinks to the passengers.

This may be the first chance you've had to truly relax since being swept to this strange world. Certainly it is the first chance you've had to meet your fellow Sundered. As the airship lifts gracefully off from the High Dock, your journey to Diatu begins. Excited? Nervous? Simply angry? Or perhaps searching among the crowd here for a familiar face or some sign of hope?

Rain, Rain...

Welcome to Diatu Magicademy. It's raining.

Seriously raining. One of those downpours that feels like a curtain has dropped on you, that soaks to the bone within a second of stepping into it. Obviously, this won't do, and a civic-minded cluster of Purifeul students has taken it upon themselves to solve this problem. No sooner do you step through the gates then you practically run into a giant and complex runic diagram being drawn out with long staffs by several students, all of them speaking seeming nonsense about derivatives, limits, and equations. Magic! In action right before your eyes!

And yet, just as their mathemagics wind towards the center of the diagram and they all make their final stroke -- one student slashes his line off on a weird tangent, speaking an equation that sounds nothing at all like what his fellows utter. The spell completes... weirdly, as the students look in horror at each other. The temperature abruptly drops seventy degrees, and a cold wind begins to blow.

Welcome to Diatu Magicademy. Please get out of the blizzard before you freeze.

Thaumaturgy 101

After some fifteen minutes of grumbling from Professor Loshakle, followed by half an hour of theory and basics, the grouchy old man finally gets to drawing a magical symbol on the board. "This is straight out of Fundamental Principles of Wizarding," he says, writing Sense Magic next to the symbol. "As is everything you'll learn here. I'll emphasize yet again, you MUST know the name of the spell and the proper gestures. You can't simply wave your wand in any old pattern and say any old words. That isn't how it works," he says, glaring around the class as if daring someone to question him.

But he gives no one the opportunity, instead producing a wand and making the gesture to trace the symbol he'd drawn in midair. "Sense Magic," he intones, and the air and his wand both shimmer.

"Now. You all try." Just like that. What the Professor doesn't mention is that this spell can produce some very interesting results if the symbol is off, or the timing...

Bala-inlota Practice

Bala-inlota is the main interaction the Magicademies have with each other -- the sport of wizards! Two teams take the field, with the goal of heaving a ball through their opponent's hoop. The rules primarily revolve around not inflicting lethal injury, because bala-inlota is a free-for-all at best, where each team relies on both physical and magical might to win the day.

You kind of wish someone had told you this BEFORE you got hauled onto the field so the coach could see if you've got what it takes.

Now half a dozen players are charging down the field at your ragtag group of semi-willing recruits, while another half-dozen are preparing spells that you've been absolutely assured aren't as nasty as the ones deployed in actual play. On your side: the ball, your wits, your physical ability, and maybe three classes's worth of magical education.

On the upside, magic is pretty good at healing.
sublimelymagnificentblitz: (uwah?!)

[personal profile] sublimelymagnificentblitz 2019-01-20 02:40 am (UTC)(link)
"Huh?" Jecht glanced down at himself curiously, wondering what she was talking about. "I wasn't wearing one to begin with."

To be fair, he can get away with it. Actually a shirt might really take away from his overall vibe.
notimefordreams: (006)

[personal profile] notimefordreams 2019-01-20 04:21 am (UTC)(link)
At that Sarah blinks a little, brows raised. He does have a sort of... wild man vibe going on, doesn't he. Like he's from some wild 80's hair metal band. She decides with little thought that his new nickname has to be 'Warrant'.

"Oh." ... "Sorry." She's not sure why she feels the need to apologize but there it is. Maybe for the moment of thought she leveled at him just then? She had always been a creature of daydreams and creativity at the weirdest moments.

She sighs afterwards, finishes with the business of wringing out her hair and then plops her hands on her admittedly soggy hips. Then she considers Jecht again and gives a nod before she just starts stripping off the soggy sweater.

Don't worry, there's a long-sleeve shirt under it. It's a sodden mess in her hands as she announces, "Well I'm going to go find towels somewhere in this place. And warm up."
sublimelymagnificentblitz: (got my sword)

[personal profile] sublimelymagnificentblitz 2019-01-20 05:03 am (UTC)(link)
Look, he's only human. He wouldn't have worried if there hadn't been a long-sleeve shirt. Though he'd busied himself sweeping water off his skin with a hand, with almost an air of regret. Hadn't really had a proper dunk since he ended up in this world, and they don't seem to know a damn thing about bliztball...

"Oh hey," he said, pointing to a wizard waving a wand nearby. "Guy's conjuring up towels, want me to grab you one?"

Call him crazy, but he bets he can push through the crowd better than her.
notimefordreams: (009)

[personal profile] notimefordreams 2019-01-20 06:25 am (UTC)(link)
Nowhere else could someone turn to you, say someone was conjuring up towels and it would come off as a completely welcome thing. Here's Sarah though, a relieving look rising up on her face as she sighs out.

"Yes, please." There's a grateful air to her tone.

And now she spots the crowd. It's not too much of a surprise given how crowded the airship thing was earlier but whew, that's a lot of people. She looks back at the man and there's amusement in her tone as she adds, "Somehow I think you'd do better at crowd control."

There's only so far that 'teacher's voice' she has mastered by now can take her when it comes to wet, cold people and towels.
sublimelymagnificentblitz: (a hero never... wait)

[personal profile] sublimelymagnificentblitz 2019-01-21 06:25 pm (UTC)(link)
Jecht chuckled, sounding a bit sinister as he cracked the knuckles of one hand, then the other. Then he waded into the crowd, not nearly as violently as he was pretending to be -- but definitely effective, using his height and mass to firmly get himself through the press and close enough to swipe a couple of towels out of midair.

"Catch!" he called over the heads of others to her, before lobbing a wadded-up towel her way with pretty good accuracy.