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Test Drive #1

The Airship There
By carriage or coach, spellwagon or ship, perhaps even on the wings of magic, the Sundered heed the call to gather at the Tenzin High Dock of Vulbaria. On this, the appointed day, a great passenger airship sits in the dock, the seals of the six Houses fluttering from flagpoles along her length and her wooden planks atremble as if it is eager to be off. At last, the gangplank descends, and the Hand of Diatu opens her doors to the Sundered so they can take their first step on the path towards protection and salvation.
Inside, you may choose from long comfortable couches, broad circular tables surrounded by straight-backed, cushioned chairs, or viewing seats at the glass front of the ship. Sundered who need special accommodations are quickly provided for, ensuring everyone travels in comfort. Trays drift through the air periodically, offering snacks and drinks to the passengers.
This may be the first chance you've had to truly relax since being swept to this strange world. Certainly it is the first chance you've had to meet your fellow Sundered. As the airship lifts gracefully off from the High Dock, your journey to Diatu begins. Excited? Nervous? Simply angry? Or perhaps searching among the crowd here for a familiar face or some sign of hope?
Rain, Rain...
Welcome to Diatu Magicademy. It's raining.
Seriously raining. One of those downpours that feels like a curtain has dropped on you, that soaks to the bone within a second of stepping into it. Obviously, this won't do, and a civic-minded cluster of Purifeul students has taken it upon themselves to solve this problem. No sooner do you step through the gates then you practically run into a giant and complex runic diagram being drawn out with long staffs by several students, all of them speaking seeming nonsense about derivatives, limits, and equations. Magic! In action right before your eyes!
And yet, just as their mathemagics wind towards the center of the diagram and they all make their final stroke -- one student slashes his line off on a weird tangent, speaking an equation that sounds nothing at all like what his fellows utter. The spell completes... weirdly, as the students look in horror at each other. The temperature abruptly drops seventy degrees, and a cold wind begins to blow.
Welcome to Diatu Magicademy. Please get out of the blizzard before you freeze.
Thaumaturgy 101
After some fifteen minutes of grumbling from Professor Loshakle, followed by half an hour of theory and basics, the grouchy old man finally gets to drawing a magical symbol on the board. "This is straight out of Fundamental Principles of Wizarding," he says, writing Sense Magic next to the symbol. "As is everything you'll learn here. I'll emphasize yet again, you MUST know the name of the spell and the proper gestures. You can't simply wave your wand in any old pattern and say any old words. That isn't how it works," he says, glaring around the class as if daring someone to question him.
But he gives no one the opportunity, instead producing a wand and making the gesture to trace the symbol he'd drawn in midair. "Sense Magic," he intones, and the air and his wand both shimmer.
"Now. You all try." Just like that. What the Professor doesn't mention is that this spell can produce some very interesting results if the symbol is off, or the timing...
Bala-inlota Practice
Bala-inlota is the main interaction the Magicademies have with each other -- the sport of wizards! Two teams take the field, with the goal of heaving a ball through their opponent's hoop. The rules primarily revolve around not inflicting lethal injury, because bala-inlota is a free-for-all at best, where each team relies on both physical and magical might to win the day.
You kind of wish someone had told you this BEFORE you got hauled onto the field so the coach could see if you've got what it takes.
Now half a dozen players are charging down the field at your ragtag group of semi-willing recruits, while another half-dozen are preparing spells that you've been absolutely assured aren't as nasty as the ones deployed in actual play. On your side: the ball, your wits, your physical ability, and maybe three classes's worth of magical education.
On the upside, magic is pretty good at healing.
Chloe | Lacrimosa ~Nanatsu no Tsumi(Ai)~
[ Chloe is not in the vest of moods. However, he is an excellent actor and it's the first time in 600 years that he had properly left the Tower of Taboo in which he had been trapped. Annoyance at his revenge being delayed aside, he ought to take the opportunity to learn a thing or two which may be of use to him and his fellow Knights.
But honestly, this is stressful. The Tower has been his safety zone for over half a millennium, and right before ending up in this world he had that terrible nightmare-
So he's not going to bother with the details for a little while. He needs tea. He's eyeing the snacks offered with the pot of adequate but not brilliant brew with a critical eye, passes a glance over at whoever has found a seat nearby at the ship's glass front. ]
I beg your pardon sir, milady. Do you perhaps know what these may be?
[ The types he knows would mainly be comparable to French or Italian foodstuffs, these are not that. ]
Thaumaturgy 101
[ This is more interesting. Of course Chloe would prefer to have a pot of tea as a study companion. If there are spells for procuring tea, he will have to learn them at some point.
As things are though, he will make due.
Chloe will, before actually trying the spell fully, learn to draw the symbol impeccably on paper from memory, before attempting to trace it in the air. He is utterly focused on the task, and doesn't fully pay attention to what is going on around him - it's been a long time since he had a tutor that wasn't one of his fellow Knights - and when he does sense somebody nearby (sitting down after changing a seat, messing up the spell, reaching for something they dropped) he recoils with an expression like he's been slapped.
He tries to calm himself down, but though he smiles, it's strained and he is pale. ]
Ah- my apologies, I didn't notice that you- I have not distracted you, I hope?
Bala-inlota Practice
[ As any aristocrat Chloe is a talented fighter, and as an executioner he is far more versatile than the usual aristocrats may be- and he has picked up a thing or two from a friend who just so happens to be a thief.
But were you really expecting Chloe to actually participate in this tomfoolery? Because he is certainly sitting out, even as the coach is trying to convince him otherwise.
He is absolutely not going to permit anyone to touch him and if anyone (be it coach or supposed team-mate) is reaching out he slips to the side. Physical contact is something that Chloe is not particularly good with, and as such, sports are not an option.
He may cheer on from the sidelines after he's eventually given up upon, however, which may be either encouraging or annoying, depending on how a person is inclined to react to a supposed teammate skipping out on what is apparently meant to be mandatory. ]
Bala-inlota
[ Says someone stepping up to watch the proceedings. Was there tea served at this match? She's found tea. Or conjured tea. One of the two. ]
Grace such as yours would be wasted on such clamor.
[ Hibiki sounds amused at the prospect. Amused, and somehow knowing. ]
no subject
[ One should always know to appreciate a good escape.
And a cup of tea. Chloe is only partially hiding his interest with the perfect smile plastered onto his face. ]
no subject
Anyways. ] True ability is wasted in a brawl. A far more suitable stage awaits me elsewhere.
[ She'll still watch it, though. ]