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Test Drive #1

The Airship There
By carriage or coach, spellwagon or ship, perhaps even on the wings of magic, the Sundered heed the call to gather at the Tenzin High Dock of Vulbaria. On this, the appointed day, a great passenger airship sits in the dock, the seals of the six Houses fluttering from flagpoles along her length and her wooden planks atremble as if it is eager to be off. At last, the gangplank descends, and the Hand of Diatu opens her doors to the Sundered so they can take their first step on the path towards protection and salvation.
Inside, you may choose from long comfortable couches, broad circular tables surrounded by straight-backed, cushioned chairs, or viewing seats at the glass front of the ship. Sundered who need special accommodations are quickly provided for, ensuring everyone travels in comfort. Trays drift through the air periodically, offering snacks and drinks to the passengers.
This may be the first chance you've had to truly relax since being swept to this strange world. Certainly it is the first chance you've had to meet your fellow Sundered. As the airship lifts gracefully off from the High Dock, your journey to Diatu begins. Excited? Nervous? Simply angry? Or perhaps searching among the crowd here for a familiar face or some sign of hope?
Rain, Rain...
Welcome to Diatu Magicademy. It's raining.
Seriously raining. One of those downpours that feels like a curtain has dropped on you, that soaks to the bone within a second of stepping into it. Obviously, this won't do, and a civic-minded cluster of Purifeul students has taken it upon themselves to solve this problem. No sooner do you step through the gates then you practically run into a giant and complex runic diagram being drawn out with long staffs by several students, all of them speaking seeming nonsense about derivatives, limits, and equations. Magic! In action right before your eyes!
And yet, just as their mathemagics wind towards the center of the diagram and they all make their final stroke -- one student slashes his line off on a weird tangent, speaking an equation that sounds nothing at all like what his fellows utter. The spell completes... weirdly, as the students look in horror at each other. The temperature abruptly drops seventy degrees, and a cold wind begins to blow.
Welcome to Diatu Magicademy. Please get out of the blizzard before you freeze.
Thaumaturgy 101
After some fifteen minutes of grumbling from Professor Loshakle, followed by half an hour of theory and basics, the grouchy old man finally gets to drawing a magical symbol on the board. "This is straight out of Fundamental Principles of Wizarding," he says, writing Sense Magic next to the symbol. "As is everything you'll learn here. I'll emphasize yet again, you MUST know the name of the spell and the proper gestures. You can't simply wave your wand in any old pattern and say any old words. That isn't how it works," he says, glaring around the class as if daring someone to question him.
But he gives no one the opportunity, instead producing a wand and making the gesture to trace the symbol he'd drawn in midair. "Sense Magic," he intones, and the air and his wand both shimmer.
"Now. You all try." Just like that. What the Professor doesn't mention is that this spell can produce some very interesting results if the symbol is off, or the timing...
Bala-inlota Practice
Bala-inlota is the main interaction the Magicademies have with each other -- the sport of wizards! Two teams take the field, with the goal of heaving a ball through their opponent's hoop. The rules primarily revolve around not inflicting lethal injury, because bala-inlota is a free-for-all at best, where each team relies on both physical and magical might to win the day.
You kind of wish someone had told you this BEFORE you got hauled onto the field so the coach could see if you've got what it takes.
Now half a dozen players are charging down the field at your ragtag group of semi-willing recruits, while another half-dozen are preparing spells that you've been absolutely assured aren't as nasty as the ones deployed in actual play. On your side: the ball, your wits, your physical ability, and maybe three classes's worth of magical education.
On the upside, magic is pretty good at healing.
Eduard Markgraf von Sekt Nahe Braunschweig | Meine Liebe
[ Ed could be unsettled, and it's not like he's not confused, or a bit upset that he was torn away from the conversation he really needed to have with his mother. But he's the excitable, curious sort, and traveling the world and meeting new people, seeing new unfamiliar cultures- it's his unfulfillable dream. He needs to become a politician and he's not breaking his promise to try to become a Strahl member, so it's something that he can't actually do.
So he's excited and giddy and is not able to be still. He has to explore- He has to move and look at all the strange things and talk to all the people- don't be surprised if you are suddenly approached by one friendly and cheerful teenager. Or if said teenager just upended a box of random things or is following a floating tray with curiosity written all over his face. ]
rain, rain
[ A blizzard isn't that big of a deal- Kuchen can get cold during the winter. Ed is more fascinated than upset. ]
An indoor snowstorm! How'd you do it? This is so cool! Can I try?
thaumaturgy 101
[ Okay so Ed... may not be the best at this whole, focusing thing. He's not very good at the exact stuff, when it doesn't involve horses or music.
So unsurprisingly, he quickly bungles the spell.
Hopefully you don't mind your new eyebrow color, or the way the table just broke apart as if every nail just disappeared, or the minor floor or- well anything could have happened, really. ]
Uuuuh... Sorry?
bala-inlota practice
[ Unsurprisingly, Ed is excited. He enjoys physical activities far more than he does the whole brainy stuff.
He comes from an absolutely unmagical world (besides the part where one of his closest friends can talk to flowers and sometimes has brief visions of the future) and he has no idea what he's getting himself into, but movement is his element, far more than sitting at a school bench-
Of course he's also a bit clumsy in a very inelegant fashion, and as a result, well.
Lets say that he accidentally crashed into someone preparing a spell and it's caused some unwanted effects. The mud rain is only one thing that may be the result. He really didn't mean it. ]
Re: Rain. rain
"Me too! Me too! Maria wants to help too!"
no subject
"Yeah! What do we do?"
One of the students look at them, a little bewildered but also flattered at their excitement. And yet she throws a wrench in it. "It's too complicated for beginners, you have to start from the basics."
"Ah, so, what's the basics?"
no subject
"This is boring when do we get to do magic? You know magic?"
To illustrate her point Maria starts miming waving a wand around complete with sound effects.