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Test Drive #1

The Airship There
By carriage or coach, spellwagon or ship, perhaps even on the wings of magic, the Sundered heed the call to gather at the Tenzin High Dock of Vulbaria. On this, the appointed day, a great passenger airship sits in the dock, the seals of the six Houses fluttering from flagpoles along her length and her wooden planks atremble as if it is eager to be off. At last, the gangplank descends, and the Hand of Diatu opens her doors to the Sundered so they can take their first step on the path towards protection and salvation.
Inside, you may choose from long comfortable couches, broad circular tables surrounded by straight-backed, cushioned chairs, or viewing seats at the glass front of the ship. Sundered who need special accommodations are quickly provided for, ensuring everyone travels in comfort. Trays drift through the air periodically, offering snacks and drinks to the passengers.
This may be the first chance you've had to truly relax since being swept to this strange world. Certainly it is the first chance you've had to meet your fellow Sundered. As the airship lifts gracefully off from the High Dock, your journey to Diatu begins. Excited? Nervous? Simply angry? Or perhaps searching among the crowd here for a familiar face or some sign of hope?
Rain, Rain...
Welcome to Diatu Magicademy. It's raining.
Seriously raining. One of those downpours that feels like a curtain has dropped on you, that soaks to the bone within a second of stepping into it. Obviously, this won't do, and a civic-minded cluster of Purifeul students has taken it upon themselves to solve this problem. No sooner do you step through the gates then you practically run into a giant and complex runic diagram being drawn out with long staffs by several students, all of them speaking seeming nonsense about derivatives, limits, and equations. Magic! In action right before your eyes!
And yet, just as their mathemagics wind towards the center of the diagram and they all make their final stroke -- one student slashes his line off on a weird tangent, speaking an equation that sounds nothing at all like what his fellows utter. The spell completes... weirdly, as the students look in horror at each other. The temperature abruptly drops seventy degrees, and a cold wind begins to blow.
Welcome to Diatu Magicademy. Please get out of the blizzard before you freeze.
Thaumaturgy 101
After some fifteen minutes of grumbling from Professor Loshakle, followed by half an hour of theory and basics, the grouchy old man finally gets to drawing a magical symbol on the board. "This is straight out of Fundamental Principles of Wizarding," he says, writing Sense Magic next to the symbol. "As is everything you'll learn here. I'll emphasize yet again, you MUST know the name of the spell and the proper gestures. You can't simply wave your wand in any old pattern and say any old words. That isn't how it works," he says, glaring around the class as if daring someone to question him.
But he gives no one the opportunity, instead producing a wand and making the gesture to trace the symbol he'd drawn in midair. "Sense Magic," he intones, and the air and his wand both shimmer.
"Now. You all try." Just like that. What the Professor doesn't mention is that this spell can produce some very interesting results if the symbol is off, or the timing...
Bala-inlota Practice
Bala-inlota is the main interaction the Magicademies have with each other -- the sport of wizards! Two teams take the field, with the goal of heaving a ball through their opponent's hoop. The rules primarily revolve around not inflicting lethal injury, because bala-inlota is a free-for-all at best, where each team relies on both physical and magical might to win the day.
You kind of wish someone had told you this BEFORE you got hauled onto the field so the coach could see if you've got what it takes.
Now half a dozen players are charging down the field at your ragtag group of semi-willing recruits, while another half-dozen are preparing spells that you've been absolutely assured aren't as nasty as the ones deployed in actual play. On your side: the ball, your wits, your physical ability, and maybe three classes's worth of magical education.
On the upside, magic is pretty good at healing.
sentence enders: the true enemy
[Minfilia is close by practicing her spell but what catches her eye is another student falling down and a door yelling? Doors can yell? Enough about that, the more important thing is to make sure Hibiki doesn't land on hard floor. Do not recommend to anyone.
She rushes over and keeps the other steady because what in the Crystal's name just happened?]
Are you alright?!
magical studies should be conducted on excising such poison
Now it's rhyming. Hibiki, one hand clapped over her ear, entire body shaking, points over Minfilia's shoulder at the door. ]
S-STOP....!!! WHAT KIND OF SPELL BACKFIRES IN SUCH A WAY?!
[ "OH I'M JUST A BACKFIRED SPELL FOR SURE, DOOR, AND SOON I WON'T BE HERE NO MORE, DOOR, BUT YOU KNOW WHAT I REALLY DEPLORE, DOOR...."
Every time the door says "door", Hibiki convulses like someone's punching her stomach. ]
MAKE IT CEASE!!!
no subject
Please, it will be alright. First we need to get you seated before anything else.
[Honestly, it's the only thing she can think of before handling the talking door. You know, that is a weird thing to think on and her world already has primals, ascians, and things that like Bad Breath. If she ever sees the Warrior of Light, she will need to ask if this was one of them.
But for now, let's try moving Hibiki to a seated position.]
no subject
Hibiki grips her would-be savior's arm and stares up at her with wild eyes. Her skin is slowly turning blue. It feels like rigor mortis is setting in with her fingers. ]
If I'm made to bathe in sentence enders much longer, I.....!!
[ The door continues to find every possible rhyme it can for "door", door, but its voice is getting fainter. A fluke spell can only last so long. ]
no subject
[What a strange concept. But it sounds like it has to do with noise so Minfilia tries the only thing she can do to try and calm Hibiki down: cover her ears until the spell stops. It's not the best idea but it can try to ease the noise hopefully. She's trying!]
no subject
[ The sound is muffled. The sentence enders are fading? The sentence enders are fading.
Hibiki waits, her breathing laborious, for the ordeal to end. And, slowly
the door's voice gets softer
until with a final "AND REMEMBER, KIDS, WAIT TILL AFTER CLASS TO TAKE A TOUR, DOOR!"
it returns to having a normal doorknob.
Hibiki lets out all the breath in her body at once. ]
no subject
I...I think it is over. Will you be alright?
no subject
[ And, true to her words (for once), a color besides blue begins peeking through on Hibiki's forehead. She massages it anyway with her fingertips, focusing on the (relative) quiet of the classroom. Spells are misfiring left and right. But there are no sentence enders.
There are no sentence enders.
There are no sentence enders.... ]
What a depressingly absurd side-effect.
no subject
[And one that sounded scolding?]
But do you know why it was screaming? It spoke of 'waiting until after class to take a tour'...
no subject
[ Surely it can't have anything to do with the way Hibiki had been trying to leave class right after class had begun. That would just be absurd.
....There are no sentence enders, she reminds herself.
There are no sentence enders. ]
no subject
[She doesn't know how this magic works but there has to be a reason, right?]
no subject
[ Simply by being exposed to absurd questions without answers!
....That she wants to hear! ]