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Test Drive #1

The Airship There
By carriage or coach, spellwagon or ship, perhaps even on the wings of magic, the Sundered heed the call to gather at the Tenzin High Dock of Vulbaria. On this, the appointed day, a great passenger airship sits in the dock, the seals of the six Houses fluttering from flagpoles along her length and her wooden planks atremble as if it is eager to be off. At last, the gangplank descends, and the Hand of Diatu opens her doors to the Sundered so they can take their first step on the path towards protection and salvation.
Inside, you may choose from long comfortable couches, broad circular tables surrounded by straight-backed, cushioned chairs, or viewing seats at the glass front of the ship. Sundered who need special accommodations are quickly provided for, ensuring everyone travels in comfort. Trays drift through the air periodically, offering snacks and drinks to the passengers.
This may be the first chance you've had to truly relax since being swept to this strange world. Certainly it is the first chance you've had to meet your fellow Sundered. As the airship lifts gracefully off from the High Dock, your journey to Diatu begins. Excited? Nervous? Simply angry? Or perhaps searching among the crowd here for a familiar face or some sign of hope?
Rain, Rain...
Welcome to Diatu Magicademy. It's raining.
Seriously raining. One of those downpours that feels like a curtain has dropped on you, that soaks to the bone within a second of stepping into it. Obviously, this won't do, and a civic-minded cluster of Purifeul students has taken it upon themselves to solve this problem. No sooner do you step through the gates then you practically run into a giant and complex runic diagram being drawn out with long staffs by several students, all of them speaking seeming nonsense about derivatives, limits, and equations. Magic! In action right before your eyes!
And yet, just as their mathemagics wind towards the center of the diagram and they all make their final stroke -- one student slashes his line off on a weird tangent, speaking an equation that sounds nothing at all like what his fellows utter. The spell completes... weirdly, as the students look in horror at each other. The temperature abruptly drops seventy degrees, and a cold wind begins to blow.
Welcome to Diatu Magicademy. Please get out of the blizzard before you freeze.
Thaumaturgy 101
After some fifteen minutes of grumbling from Professor Loshakle, followed by half an hour of theory and basics, the grouchy old man finally gets to drawing a magical symbol on the board. "This is straight out of Fundamental Principles of Wizarding," he says, writing Sense Magic next to the symbol. "As is everything you'll learn here. I'll emphasize yet again, you MUST know the name of the spell and the proper gestures. You can't simply wave your wand in any old pattern and say any old words. That isn't how it works," he says, glaring around the class as if daring someone to question him.
But he gives no one the opportunity, instead producing a wand and making the gesture to trace the symbol he'd drawn in midair. "Sense Magic," he intones, and the air and his wand both shimmer.
"Now. You all try." Just like that. What the Professor doesn't mention is that this spell can produce some very interesting results if the symbol is off, or the timing...
Bala-inlota Practice
Bala-inlota is the main interaction the Magicademies have with each other -- the sport of wizards! Two teams take the field, with the goal of heaving a ball through their opponent's hoop. The rules primarily revolve around not inflicting lethal injury, because bala-inlota is a free-for-all at best, where each team relies on both physical and magical might to win the day.
You kind of wish someone had told you this BEFORE you got hauled onto the field so the coach could see if you've got what it takes.
Now half a dozen players are charging down the field at your ragtag group of semi-willing recruits, while another half-dozen are preparing spells that you've been absolutely assured aren't as nasty as the ones deployed in actual play. On your side: the ball, your wits, your physical ability, and maybe three classes's worth of magical education.
On the upside, magic is pretty good at healing.
no subject
[Which means he won't have Carbuncle at his side for quite some time, either. A shame really, since he's such a trustworthy companion. But without that book, he won't be able to cast a single spell. Unless there is a similar tool here, he'll have to start from the beginning.]
Both sword and spells, though. My sister follows a similar discipline. I'm aware that it can be difficult to manage the balance, but once you do so, the results are worth the effort.
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[He's starting to feel a little less cold, but certainly more wet. He plucks at the buckles of his water-logged coat, then sheds out of it]
It sounds true. Certainly, I could use further instruction in both, and if it's really true that our magic is dangerous.. Well, I hope to learn quickly enough.
no subject
[He's not outright accusing, mind, but scare tactics are often employed to keep people under control. He hadn't considered the notion on his own, honestly, until he's reminded of the "dangerous" aspect of the magic they've gained.]
Or a true accident. Either way, the result is concerning.
forgive the lack of icons; been mobile all day
[Eleven falls quiet a moment, frowning while he watches his coat drip over his arm and into the carpet. He sort of hopes it was an accident- that there aren't any malevolent intentions behind any of this. He shifts, then decides he won't think ill of the demonstration]
What sort of magic did you know?
No worries at all!
I was practiced in the art of summoning. With the aid of the grimoire, I could cast various enfeeblements. And I was able to summon a Carbuncle to fight at my side and deal the heavier hits.
[Although... this person is probably unlikely to know what a Carbuncle is.]
no subject
You can summon a creature to fight for you? I've heard of something like that before, but it wasn't the truth. You must be powerful.
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There are indeed those who are capable of controlling great beings— of harnessing their energy, rather. 'Tis no small feat, but I'm afraid I am not one of those you might be conjuring in your mind.
[Still, the praise elates him a bit, regardless.]
And what of yours? You seemed to be working with your hands earlier. Are you able to produce magicks from within your own body?
no subject
His turns his spare hand over, relieved to find it unmarked. He's not sure he can look at his sigil now, even as the question prompts thoughts of it]
..I don't know much about how it works, in truth. As far as I understand, magic is one of Yggdrasil's blessings. It's nearer to prayer, I think.
no subject
[Such gifts exist in his realm as well, though rather than a source of magic, they're more extraordinary. Even witnessing the extent of the power firsthand, he couldn't possibly describe it himself.]
I do suppose we will both be learning while we're here. Perhaps this new sort of magick may provide insight into the kinds that we are familiar with.
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Yes. I think I'm meant to be here. I wasn't strong enough, when I left.
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I would like to believe the same. And— It's a bit late, but:
[He extends a cold, wet hand towards him.]
Alphinaud Leveilleur. It is a pleasure to make your acquaintance.
no subject
Eleven. I hope we can be friends.
[Because for all he loves the friends he already has, it would be nice sometimes if they're weren't also depending on him to be the Luminary, too]
..Can I ask where you're from?
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Certainly. I hail from the Dravanian Hinterlands, a region which is part of Ishgard, which itself is located in Eorzea.
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This truly is a different world. I would never have dreamed..
[The realization is so great that he shivers with it, and is reminded again of cold and wet he is]
Before all that however, mayhaps we should warm.
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Pondering over this, he loses his chance to ask about his new friend's world in return, but he brings up an excellent point. There must be someplace warmer within these walls, and this conversation could continue in a much more comfortable place.]
A fine suggestion, indeed. I'll leave it to you to lead the way.
no subject
He wrangles a wooden chair to drape his coat over and angles it a little closer. His bag and sword find themselves set upon the seat, preferring to stand close to the hearth rather than sit.
At last, he turns back to his new acquaintance and settles on the question he next wants most to ask]
Do you have a World Tree, too?
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A World "Tree"... [Though he should be able to answer it easily enough, he considers it deeply, keeping in mind knowledge of distant locales with which he is less familiar.] There may be some tales of such in certain folklores, but I do not think any would exact the purpose that it sounds like yours must have. It is something important, yes?
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It's the source of all life, but I couldn't see one from the airship. ..I wonder how there can be light without it.
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[But he wonders: What is the source of life in this world? This is another interesting concept he shall have to investigate further.]
Though I would be curious to research it as well— this World Tree.
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It fell.
For several long moments, he struggles with how to respond]
It's difficult to reach her. The Arborians stand watch over the First Forest.
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[He's finally feeling thoroughly thawed out, and he closes his eyes, soaking in the warmth. His clothes are even beginning to dry, even if only slightly, but it is truly a blessing.]
For now, I believe I am quite eager to rest my eyes.
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[But not now, certainly.
Eleven finally moves his things to sit and hunches forward, arms coming to rest over his legs. Staring into the flames like this, it's almost as though he's just settling in at camp again, keeping watch as his friends rest.
It's good to have friends.]
no subject