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diatuooc2019-01-16 09:53 am
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Test Drive #1

The Airship There
By carriage or coach, spellwagon or ship, perhaps even on the wings of magic, the Sundered heed the call to gather at the Tenzin High Dock of Vulbaria. On this, the appointed day, a great passenger airship sits in the dock, the seals of the six Houses fluttering from flagpoles along her length and her wooden planks atremble as if it is eager to be off. At last, the gangplank descends, and the Hand of Diatu opens her doors to the Sundered so they can take their first step on the path towards protection and salvation.
Inside, you may choose from long comfortable couches, broad circular tables surrounded by straight-backed, cushioned chairs, or viewing seats at the glass front of the ship. Sundered who need special accommodations are quickly provided for, ensuring everyone travels in comfort. Trays drift through the air periodically, offering snacks and drinks to the passengers.
This may be the first chance you've had to truly relax since being swept to this strange world. Certainly it is the first chance you've had to meet your fellow Sundered. As the airship lifts gracefully off from the High Dock, your journey to Diatu begins. Excited? Nervous? Simply angry? Or perhaps searching among the crowd here for a familiar face or some sign of hope?
Rain, Rain...
Welcome to Diatu Magicademy. It's raining.
Seriously raining. One of those downpours that feels like a curtain has dropped on you, that soaks to the bone within a second of stepping into it. Obviously, this won't do, and a civic-minded cluster of Purifeul students has taken it upon themselves to solve this problem. No sooner do you step through the gates then you practically run into a giant and complex runic diagram being drawn out with long staffs by several students, all of them speaking seeming nonsense about derivatives, limits, and equations. Magic! In action right before your eyes!
And yet, just as their mathemagics wind towards the center of the diagram and they all make their final stroke -- one student slashes his line off on a weird tangent, speaking an equation that sounds nothing at all like what his fellows utter. The spell completes... weirdly, as the students look in horror at each other. The temperature abruptly drops seventy degrees, and a cold wind begins to blow.
Welcome to Diatu Magicademy. Please get out of the blizzard before you freeze.
Thaumaturgy 101
After some fifteen minutes of grumbling from Professor Loshakle, followed by half an hour of theory and basics, the grouchy old man finally gets to drawing a magical symbol on the board. "This is straight out of Fundamental Principles of Wizarding," he says, writing Sense Magic next to the symbol. "As is everything you'll learn here. I'll emphasize yet again, you MUST know the name of the spell and the proper gestures. You can't simply wave your wand in any old pattern and say any old words. That isn't how it works," he says, glaring around the class as if daring someone to question him.
But he gives no one the opportunity, instead producing a wand and making the gesture to trace the symbol he'd drawn in midair. "Sense Magic," he intones, and the air and his wand both shimmer.
"Now. You all try." Just like that. What the Professor doesn't mention is that this spell can produce some very interesting results if the symbol is off, or the timing...
Bala-inlota Practice
Bala-inlota is the main interaction the Magicademies have with each other -- the sport of wizards! Two teams take the field, with the goal of heaving a ball through their opponent's hoop. The rules primarily revolve around not inflicting lethal injury, because bala-inlota is a free-for-all at best, where each team relies on both physical and magical might to win the day.
You kind of wish someone had told you this BEFORE you got hauled onto the field so the coach could see if you've got what it takes.
Now half a dozen players are charging down the field at your ragtag group of semi-willing recruits, while another half-dozen are preparing spells that you've been absolutely assured aren't as nasty as the ones deployed in actual play. On your side: the ball, your wits, your physical ability, and maybe three classes's worth of magical education.
On the upside, magic is pretty good at healing.
no subject
“Yeah, I think they are,” he says, moving into the relative warmth of the building and shaking off the rain water. He thinks that probably, be could let his flames out Andy dry them both off pretty quickly, but then this isn’t the Excorsict school and that would probably scare her, angry as she is.
“Well, There’s probably somewhere here that does tea, right?” He casts his eyes around, tail twitching in curiosity. He;s running slightly hotter than your average human, and so little by little, there’s steam rolling off his body as the water in his uniform starts to evaporate.
I see your phone autocorrect hates you as much as mine hates me...
"Tea. Yes. Kami, I should hope so, but I am not entirely certain where it would be." Yotsuyu hasn't bothered with her uniform yet. Oh, she'll head to class eventually, but spending a day or two simply exploring is definitely on her List of Things to Do, it seems.
"Have you any idea where this tea shop might be?" If her mood were better, she might offer to treat, but at the moment, alas, no.
Autocorrect keeps the Hubris of Man in check
"I have no idea, I can ask though," and without further preamble, he yells to the closest person.
"Oi! Hey, yeah you! Where can we get some tea?" Well... That's one way of doing it, and surprisingly, it works.
"Alright well, there's a shop like, just the other side of the square but... we'd have to go outside again."
no subject
But the boy is trying to make amends, at the very least. So with a very deep sigh, she resigns herself, steels her resolve, and nods.
"So we must, I suppose. Let us hurry. I do not want to be out in the cold for any longer than I must!"
no subject
He quickly turns to find one of the members of staff, who after looking at the sodden mess the both of them are in, agrees to Rin's Request. Grinning, the teen heads back to Yotsuyu and stands there, waiting. Not a second later, they're both buffeted with warm air from the Wizard in front of them, drying them off in a storm of warm winds. It's not elegant, but it sure works.
no subject
The warm windstorm does do wonders--but her hair will take hours to get to be the silken fall it once was, so there's a bit of exasperation there. Though considering this is one of the teachers, most likely, she ought to be on her best behavior. And so Yotsuyu bows gracefully to said Wizard.
"That was a good idea," she acquiesces to Rin. "Thank you...I think."
no subject
"Yeah well, when you get into your dorms properly you can fix your hair and stuff," he says, searching around for an umbrella big enough for the both of them.
"Alright, tea time!"
no subject
"I shall do more later. So have you been to the tea shop before?" Curious, now. She's tempted to offer to pay, but the fact that she's well aware of how growing boys put it away has her reluctant to volunteer. She had a brother, after all!