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diatuooc2019-01-16 09:53 am
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Test Drive #1

The Airship There
By carriage or coach, spellwagon or ship, perhaps even on the wings of magic, the Sundered heed the call to gather at the Tenzin High Dock of Vulbaria. On this, the appointed day, a great passenger airship sits in the dock, the seals of the six Houses fluttering from flagpoles along her length and her wooden planks atremble as if it is eager to be off. At last, the gangplank descends, and the Hand of Diatu opens her doors to the Sundered so they can take their first step on the path towards protection and salvation.
Inside, you may choose from long comfortable couches, broad circular tables surrounded by straight-backed, cushioned chairs, or viewing seats at the glass front of the ship. Sundered who need special accommodations are quickly provided for, ensuring everyone travels in comfort. Trays drift through the air periodically, offering snacks and drinks to the passengers.
This may be the first chance you've had to truly relax since being swept to this strange world. Certainly it is the first chance you've had to meet your fellow Sundered. As the airship lifts gracefully off from the High Dock, your journey to Diatu begins. Excited? Nervous? Simply angry? Or perhaps searching among the crowd here for a familiar face or some sign of hope?
Rain, Rain...
Welcome to Diatu Magicademy. It's raining.
Seriously raining. One of those downpours that feels like a curtain has dropped on you, that soaks to the bone within a second of stepping into it. Obviously, this won't do, and a civic-minded cluster of Purifeul students has taken it upon themselves to solve this problem. No sooner do you step through the gates then you practically run into a giant and complex runic diagram being drawn out with long staffs by several students, all of them speaking seeming nonsense about derivatives, limits, and equations. Magic! In action right before your eyes!
And yet, just as their mathemagics wind towards the center of the diagram and they all make their final stroke -- one student slashes his line off on a weird tangent, speaking an equation that sounds nothing at all like what his fellows utter. The spell completes... weirdly, as the students look in horror at each other. The temperature abruptly drops seventy degrees, and a cold wind begins to blow.
Welcome to Diatu Magicademy. Please get out of the blizzard before you freeze.
Thaumaturgy 101
After some fifteen minutes of grumbling from Professor Loshakle, followed by half an hour of theory and basics, the grouchy old man finally gets to drawing a magical symbol on the board. "This is straight out of Fundamental Principles of Wizarding," he says, writing Sense Magic next to the symbol. "As is everything you'll learn here. I'll emphasize yet again, you MUST know the name of the spell and the proper gestures. You can't simply wave your wand in any old pattern and say any old words. That isn't how it works," he says, glaring around the class as if daring someone to question him.
But he gives no one the opportunity, instead producing a wand and making the gesture to trace the symbol he'd drawn in midair. "Sense Magic," he intones, and the air and his wand both shimmer.
"Now. You all try." Just like that. What the Professor doesn't mention is that this spell can produce some very interesting results if the symbol is off, or the timing...
Bala-inlota Practice
Bala-inlota is the main interaction the Magicademies have with each other -- the sport of wizards! Two teams take the field, with the goal of heaving a ball through their opponent's hoop. The rules primarily revolve around not inflicting lethal injury, because bala-inlota is a free-for-all at best, where each team relies on both physical and magical might to win the day.
You kind of wish someone had told you this BEFORE you got hauled onto the field so the coach could see if you've got what it takes.
Now half a dozen players are charging down the field at your ragtag group of semi-willing recruits, while another half-dozen are preparing spells that you've been absolutely assured aren't as nasty as the ones deployed in actual play. On your side: the ball, your wits, your physical ability, and maybe three classes's worth of magical education.
On the upside, magic is pretty good at healing.
no subject
However, she offers no insult. Progress? ]
Magicks were for you Eorzeans. I am, I fear, not well aware of them, though I suppose that I had best turn my hand to learning. And that as swiftly as I might!
[Something of a rueful smile crosses her lips, then, fleeting as a cloud scudding its way across the face of the moon.]
Though if I should come across anything potentially interesting or useful, perhaps we can arrange a time to compare notes?
no subject
He does consider the potential problems that might arise with Yotsuyu gaining strength via magicks. Though it isn't a guarantee that she could turn to use them for harm, he must be prepared for the possibility. It's as he is pondering this that her suggestion draws him from his thoughts. An impeccable opportunity presents itself just as he wonders how he might approach the idea.]
Glad that we are of the same mind. Though hailing from the same realm, our experiences within it are quite varied. Together, we may be able to make sense of more than we could hope to accomplish alone.
no subject
[It's a small expression of disgust that crosses her face, then, though it's clearly not directed at him--more at the idea of each of them striving to find answers, and simply not succeeding. Ugh. The very idea!]
What rubbish. [This is what she mutters, though Yotsuyu shakes her head and looks at Alphinaud again, with some amusement.]
Not our burgeoning plans. The thought of failure. Even though I have no great yearning to return to Hydaelyn, I am certain you do. And I am sure you would like nothing more to see my backside as you depart, and I do not fault you for it in the least!
no subject
Indeed, I do have a number of pressing matters to attend back on Hydaelyn... though I do not believe my arrival here to be sheer coincidence. Ever we were in search of answers to questions left long unsolved, and there may be a possibility that I may find them here.
[Or there is the chance that he's wrong in all of his assumptions, but time will tell. As to whether that constitutes a "failure"...]
We are out of our element here, and as such, liable to face some setbacks— of that, I am aware. However, one failure need not mean that all is lost. For proof of this, look to your former homeland of Doma.
no subject
Doma? I would rather not. I am better off without it--as I am certain it is better off without me. I am sure there are few who shed tears over the Witch of Doma's demise.
[Though her phrasing suggests she can think of at least one or two who might have mourned--she still doesn't understand why the Warrior of Light was upset at her imminent passing. Should they not have been like Asahi--cursing her name and awaiting her death? It made no sense.
Yotsuyu shook her head, then. ]
Well. Since I am certain the answers you do seek are likely for the good of all back on Hydaelyn, it is truly the least I can do to give you what aid I can. So you do have that, and I shall hope it is enough. I am no scholar as you are, but...I have my tricks.
no subject
It isn't the end until one decides it so. Hearing her latter statement, perhaps that innate flame is still alight within her as well. That she is willing to provide such assistance to a former enemy, even knowing those who would benefit from the aid, is a remarkable gesture he couldn't have fathomed. As such, he smiles.]
And I daresay I shall have need of them ere long. I know not a specific means by which to repay your services at present, but I am ever available should you have any requests.
no subject
[There's a part of her that wants to laugh; but there's also a part of her that wonders just what that might be. Yotsuyu certainly knows much about the exchange of favors owed and scratching one's back to have her own scratched in turn, as the saying goes, but...Her lips twitch for a moment, and then she shrugs, spreading her hands.]
I suppose I shan't deny it entirely--there may be, in the future, something you could do for me that I might need--but for now, perhaps let us call this 'penance' and be done, eh?
no subject
Very well. I agree that it seems best to move forward as equals. After all, as mentioned, our history means naught in this realm, and so we may begin anew with a clean slate.
no subject
[It's a moue of distaste she makes, then. It wasn't as if Yotsuyu was not entirely aware of her crimes. But the samurai had tried to show her a better way, and the kindness that those who had had no right to show such a thing to her...Tsuyu's memories were still there, if not exactly fresh. She had not harmed these people, here. There were not nearly so many harsh memories, for either side. If this was another chance, she was going to grasp it with both hands. And try not to mess it up, this time.]
The harsher ones, perhaps. They may have their uses, but I shall hope not. That also denotes a change, I should hope.
no subject
Would that Gosetsu were here as well.
no subject
Perhaps he might like to see the fruits of certain of his labors complete, but he would not like being separated from Hien Rijin, you can be most certain of that. His loyalty is unswerving.
[Maybe there's something to be learned from that. It wasn't as if the Empire had earned her loyalty. Just paid for it.]