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diatuooc2019-01-16 09:53 am
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Test Drive #1

The Airship There
By carriage or coach, spellwagon or ship, perhaps even on the wings of magic, the Sundered heed the call to gather at the Tenzin High Dock of Vulbaria. On this, the appointed day, a great passenger airship sits in the dock, the seals of the six Houses fluttering from flagpoles along her length and her wooden planks atremble as if it is eager to be off. At last, the gangplank descends, and the Hand of Diatu opens her doors to the Sundered so they can take their first step on the path towards protection and salvation.
Inside, you may choose from long comfortable couches, broad circular tables surrounded by straight-backed, cushioned chairs, or viewing seats at the glass front of the ship. Sundered who need special accommodations are quickly provided for, ensuring everyone travels in comfort. Trays drift through the air periodically, offering snacks and drinks to the passengers.
This may be the first chance you've had to truly relax since being swept to this strange world. Certainly it is the first chance you've had to meet your fellow Sundered. As the airship lifts gracefully off from the High Dock, your journey to Diatu begins. Excited? Nervous? Simply angry? Or perhaps searching among the crowd here for a familiar face or some sign of hope?
Rain, Rain...
Welcome to Diatu Magicademy. It's raining.
Seriously raining. One of those downpours that feels like a curtain has dropped on you, that soaks to the bone within a second of stepping into it. Obviously, this won't do, and a civic-minded cluster of Purifeul students has taken it upon themselves to solve this problem. No sooner do you step through the gates then you practically run into a giant and complex runic diagram being drawn out with long staffs by several students, all of them speaking seeming nonsense about derivatives, limits, and equations. Magic! In action right before your eyes!
And yet, just as their mathemagics wind towards the center of the diagram and they all make their final stroke -- one student slashes his line off on a weird tangent, speaking an equation that sounds nothing at all like what his fellows utter. The spell completes... weirdly, as the students look in horror at each other. The temperature abruptly drops seventy degrees, and a cold wind begins to blow.
Welcome to Diatu Magicademy. Please get out of the blizzard before you freeze.
Thaumaturgy 101
After some fifteen minutes of grumbling from Professor Loshakle, followed by half an hour of theory and basics, the grouchy old man finally gets to drawing a magical symbol on the board. "This is straight out of Fundamental Principles of Wizarding," he says, writing Sense Magic next to the symbol. "As is everything you'll learn here. I'll emphasize yet again, you MUST know the name of the spell and the proper gestures. You can't simply wave your wand in any old pattern and say any old words. That isn't how it works," he says, glaring around the class as if daring someone to question him.
But he gives no one the opportunity, instead producing a wand and making the gesture to trace the symbol he'd drawn in midair. "Sense Magic," he intones, and the air and his wand both shimmer.
"Now. You all try." Just like that. What the Professor doesn't mention is that this spell can produce some very interesting results if the symbol is off, or the timing...
Bala-inlota Practice
Bala-inlota is the main interaction the Magicademies have with each other -- the sport of wizards! Two teams take the field, with the goal of heaving a ball through their opponent's hoop. The rules primarily revolve around not inflicting lethal injury, because bala-inlota is a free-for-all at best, where each team relies on both physical and magical might to win the day.
You kind of wish someone had told you this BEFORE you got hauled onto the field so the coach could see if you've got what it takes.
Now half a dozen players are charging down the field at your ragtag group of semi-willing recruits, while another half-dozen are preparing spells that you've been absolutely assured aren't as nasty as the ones deployed in actual play. On your side: the ball, your wits, your physical ability, and maybe three classes's worth of magical education.
On the upside, magic is pretty good at healing.
no subject
You do not understand. I must begin as I mean to go on, and I cannot show weakness.
[To do that, Yotsuyu knows, means to court becoming a pawn or a tool again, and that, she will not do.]
Deny me to keep yourself safe, if you need. I will be no one's plaything again!
no subject
I know we've all had our lives turned upside down. And this isn't the first time. And it's...pretty scary that this happened, actually.
But they probably wouldn't jump right to hurting us after going to all that trouble to bring us here? Maybe?
no subject
Yet perhaps it's just a trap.]
Yes. We have. [Acknowledging that, at least.] They might, they might not. What have they got to lose? And they have said that they did not mean to bring us here. That it was an 'accident'. [THAT has Yotsuyu seething, at least. How dare they. Never mind that this has given her a second chance--one she never really achieved on Hydaelyn. She needs to live through this, however, and the misfired spell has rattled her to the core.]
What if they simply mean to use us, and all this churning magick they claim we now have? [Though Yotsuyu can feel that inside, too, and it frightens her as well.]
no subject
But what choice do we have? Do we have any hope of learning how to control this power without them?
no subject
And perhaps there's a bit of her, buried deep, that sees a far younger Yotsuyu in this girl. What she could have been, perhaps, had her parents not sold her to a drunken miser, in what seems so long ago.
That was then. This? This is now.]
You. Girl. What is your name?
no subject
[She takes a deep breath. She's not sure how she feels about this, or about the woman...but it wouldn't hurt her to be a little helpful. At least, she didn't think so.]
I'm Sunset Shimmer. I know. I come from a bit of a weird place.
no subject
Why, 'tis no stranger than what some Roegadyn name their children! A...why. Yes. It is a pleasure, I think, to meet you.
[Which startles no one more than Yotsuyu herself. Though she nods at Sunset's words. The girl is wise, or at least, willing to be cautious. Yotsuyu approves.]
And should I see anything I think might be a danger, I shall do my best to appraise you. So we have an accord, of sorts. A truce.
[ Should anyone from her homeworld be within earshot, they'd truly be catching flies...] I shall keep an eye out for you. And thank you for your...kind words.
[If nothing else, they gave her a much needed modicum of calm, and Yotsuyu finds that she is truly grateful for that.]
no subject
I've heard a few comments by now. But all of our lives just got that much stranger.
And...thank you. If there's anything I can do to help, I will too.
no subject
She still isn't going to apologize to the students who botched the weather spell. That is a bit too beyond her.]
Might I ask what speculation you have about our arrival? I cannot say I have much knowledge of magick. While it did exist where I am from, I had more experience--if minor experience, I admit--with what technology did exist there.
[Not that Yotsuyu cares to go into much detail about that.]