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diatuooc2019-01-16 09:53 am
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Test Drive #1

The Airship There
By carriage or coach, spellwagon or ship, perhaps even on the wings of magic, the Sundered heed the call to gather at the Tenzin High Dock of Vulbaria. On this, the appointed day, a great passenger airship sits in the dock, the seals of the six Houses fluttering from flagpoles along her length and her wooden planks atremble as if it is eager to be off. At last, the gangplank descends, and the Hand of Diatu opens her doors to the Sundered so they can take their first step on the path towards protection and salvation.
Inside, you may choose from long comfortable couches, broad circular tables surrounded by straight-backed, cushioned chairs, or viewing seats at the glass front of the ship. Sundered who need special accommodations are quickly provided for, ensuring everyone travels in comfort. Trays drift through the air periodically, offering snacks and drinks to the passengers.
This may be the first chance you've had to truly relax since being swept to this strange world. Certainly it is the first chance you've had to meet your fellow Sundered. As the airship lifts gracefully off from the High Dock, your journey to Diatu begins. Excited? Nervous? Simply angry? Or perhaps searching among the crowd here for a familiar face or some sign of hope?
Rain, Rain...
Welcome to Diatu Magicademy. It's raining.
Seriously raining. One of those downpours that feels like a curtain has dropped on you, that soaks to the bone within a second of stepping into it. Obviously, this won't do, and a civic-minded cluster of Purifeul students has taken it upon themselves to solve this problem. No sooner do you step through the gates then you practically run into a giant and complex runic diagram being drawn out with long staffs by several students, all of them speaking seeming nonsense about derivatives, limits, and equations. Magic! In action right before your eyes!
And yet, just as their mathemagics wind towards the center of the diagram and they all make their final stroke -- one student slashes his line off on a weird tangent, speaking an equation that sounds nothing at all like what his fellows utter. The spell completes... weirdly, as the students look in horror at each other. The temperature abruptly drops seventy degrees, and a cold wind begins to blow.
Welcome to Diatu Magicademy. Please get out of the blizzard before you freeze.
Thaumaturgy 101
After some fifteen minutes of grumbling from Professor Loshakle, followed by half an hour of theory and basics, the grouchy old man finally gets to drawing a magical symbol on the board. "This is straight out of Fundamental Principles of Wizarding," he says, writing Sense Magic next to the symbol. "As is everything you'll learn here. I'll emphasize yet again, you MUST know the name of the spell and the proper gestures. You can't simply wave your wand in any old pattern and say any old words. That isn't how it works," he says, glaring around the class as if daring someone to question him.
But he gives no one the opportunity, instead producing a wand and making the gesture to trace the symbol he'd drawn in midair. "Sense Magic," he intones, and the air and his wand both shimmer.
"Now. You all try." Just like that. What the Professor doesn't mention is that this spell can produce some very interesting results if the symbol is off, or the timing...
Bala-inlota Practice
Bala-inlota is the main interaction the Magicademies have with each other -- the sport of wizards! Two teams take the field, with the goal of heaving a ball through their opponent's hoop. The rules primarily revolve around not inflicting lethal injury, because bala-inlota is a free-for-all at best, where each team relies on both physical and magical might to win the day.
You kind of wish someone had told you this BEFORE you got hauled onto the field so the coach could see if you've got what it takes.
Now half a dozen players are charging down the field at your ragtag group of semi-willing recruits, while another half-dozen are preparing spells that you've been absolutely assured aren't as nasty as the ones deployed in actual play. On your side: the ball, your wits, your physical ability, and maybe three classes's worth of magical education.
On the upside, magic is pretty good at healing.
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"You can't say that about yourself!" she yells, partially at herself. "I— I always felt the same way! No matter what, nothing was going to go right as long as I was around! I thought I'd done it again... and maybe I did. But—! You have value! You have what it takes!"
And she remembers the precious words that rekindled this flame inside of her before her arrival here... How could she let them go so easily again? She's found her footing quicker this time, but... She looks as directly towards the hooded girl as she can and shouts.
"Even if you feel like you don't, I'll have it for you!!"
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She took another breath, hand closing more tightly in her pocket. "Don't you need a heart to feel?" She tilted her head to look at the other girl. "My only value is in returning to Sora. Where I belong."
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And not having a heart? She's feeling all of this pain right now, so how could any of that be true?
Furthermore, though, her attempts to cheer her up prove to be useless. It looks like she can't just parrot someone else's words that were meaningful to her and expect it to have the same results without the proper context... This girl must have them, too. Words that she desperately needs to hear. Sakura wonders what they might be. She doesn't know, but she can't just leave her like this.
"That's awful, saying those things to you..." she says sympathetically. "I understand how much those feelings can hurt, how hopeless you can feel. But, you know— It isn't over yet. It isn't over until you decide it is! Don't let someone else tell you what your value is! Show them what it is yourself!"
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"I'm the same," she reminds her. "Even when I should have died, I somehow became a zombie instead... But! Because I was able to go on, even in this form, I met new people who changed my life— who changed me."
She stands up now, tall and proud as she proclaims these words for the both of them to hear. That's right... She was able to change, even if just a little! If she works at it, bad things might continue to happen, but it doesn't have to be the end of the world!
Manners... Manners are so important! Isn't that what her manager is always saying?
"I'm Sakura Minamoto!" she shouts suddenly, clearly putting all of her strength into it. "Good morning!!!"
... It may or may not be morning.
Working on her app, I realized she knows the word zombie, at least a little. Whoops.
"Sakura.... Minamoto?" What an odd name, having a gap in it like that. Her head tilted. "What is your number?" If she was a Nobody... she would be part of the Organization, right? Maybe that was why she had noticed Xion. But what was she doing in those odd clothes, then?
oops! oh well lol :) good luck on the app!
But that questions she asks— It might confuse anyone else, but the members of Sakura's idol group happen to go by numbers in order to disguise that they are zombies. So does that mean... She knows her idol group? Is she from Saga as well?
"I— I'm Number 1!" she proclaims proudly, though still a hint of flustered hesitation in her voice. "Do you know Franchouchou?"
Ty, and no worries about the edits. Sorry for the delay, am now at dad's so should be faster.
Np!! sorry for my own delay!
"Sorry... I know I look terrifying," she apologizes, giving the girl proper space so as to not appear threatening. "I'm a zombie, so that can't be helped, but... I promise I'm not anyone scary."
No worries. App posted. Terrified. Also that is totally a roman numeral one not an I at the end.
sorry this is so late!
Anyone but her, maybe.
"Sorry..." she apologizes yet again. "If you really want, I'll leave you alone. But if there's anything I can do for you, all you have to do is ask! Okay...?"
No worries. Are we moving this forward into the game, or redoing their meeting?
Trick or not, whoever this was... was offering to leave. Xion couldn't allow anyone to have memories of her, or else this was all pointless.