Mod Account for Diatu Magicademy ([personal profile] magicademymods) wrote in [community profile] diatuooc2019-01-16 09:53 am
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Test Drive #1


Test Drive #1




The Airship There

By carriage or coach, spellwagon or ship, perhaps even on the wings of magic, the Sundered heed the call to gather at the Tenzin High Dock of Vulbaria. On this, the appointed day, a great passenger airship sits in the dock, the seals of the six Houses fluttering from flagpoles along her length and her wooden planks atremble as if it is eager to be off. At last, the gangplank descends, and the Hand of Diatu opens her doors to the Sundered so they can take their first step on the path towards protection and salvation.

Inside, you may choose from long comfortable couches, broad circular tables surrounded by straight-backed, cushioned chairs, or viewing seats at the glass front of the ship. Sundered who need special accommodations are quickly provided for, ensuring everyone travels in comfort. Trays drift through the air periodically, offering snacks and drinks to the passengers.

This may be the first chance you've had to truly relax since being swept to this strange world. Certainly it is the first chance you've had to meet your fellow Sundered. As the airship lifts gracefully off from the High Dock, your journey to Diatu begins. Excited? Nervous? Simply angry? Or perhaps searching among the crowd here for a familiar face or some sign of hope?

Rain, Rain...

Welcome to Diatu Magicademy. It's raining.

Seriously raining. One of those downpours that feels like a curtain has dropped on you, that soaks to the bone within a second of stepping into it. Obviously, this won't do, and a civic-minded cluster of Purifeul students has taken it upon themselves to solve this problem. No sooner do you step through the gates then you practically run into a giant and complex runic diagram being drawn out with long staffs by several students, all of them speaking seeming nonsense about derivatives, limits, and equations. Magic! In action right before your eyes!

And yet, just as their mathemagics wind towards the center of the diagram and they all make their final stroke -- one student slashes his line off on a weird tangent, speaking an equation that sounds nothing at all like what his fellows utter. The spell completes... weirdly, as the students look in horror at each other. The temperature abruptly drops seventy degrees, and a cold wind begins to blow.

Welcome to Diatu Magicademy. Please get out of the blizzard before you freeze.

Thaumaturgy 101

After some fifteen minutes of grumbling from Professor Loshakle, followed by half an hour of theory and basics, the grouchy old man finally gets to drawing a magical symbol on the board. "This is straight out of Fundamental Principles of Wizarding," he says, writing Sense Magic next to the symbol. "As is everything you'll learn here. I'll emphasize yet again, you MUST know the name of the spell and the proper gestures. You can't simply wave your wand in any old pattern and say any old words. That isn't how it works," he says, glaring around the class as if daring someone to question him.

But he gives no one the opportunity, instead producing a wand and making the gesture to trace the symbol he'd drawn in midair. "Sense Magic," he intones, and the air and his wand both shimmer.

"Now. You all try." Just like that. What the Professor doesn't mention is that this spell can produce some very interesting results if the symbol is off, or the timing...

Bala-inlota Practice

Bala-inlota is the main interaction the Magicademies have with each other -- the sport of wizards! Two teams take the field, with the goal of heaving a ball through their opponent's hoop. The rules primarily revolve around not inflicting lethal injury, because bala-inlota is a free-for-all at best, where each team relies on both physical and magical might to win the day.

You kind of wish someone had told you this BEFORE you got hauled onto the field so the coach could see if you've got what it takes.

Now half a dozen players are charging down the field at your ragtag group of semi-willing recruits, while another half-dozen are preparing spells that you've been absolutely assured aren't as nasty as the ones deployed in actual play. On your side: the ball, your wits, your physical ability, and maybe three classes's worth of magical education.

On the upside, magic is pretty good at healing.
idealistic: (【MANGA】the most reassuring grin;)

[personal profile] idealistic 2019-01-24 03:28 am (UTC)(link)
"We gotta make it in, there's no way we didn't after that game!"

Lloyd will seriously call shenanigans if they don't, especially after this guy's performance. He rolls his shoulders once, considering Tidus's question for the briefest moment before shrugging.

"Not really. All I really ever did was kick a ball around with some kids; I've been doin' more fighting than playing lately." A quest for world peace kind of takes away a lot of free time, after all. "You look like you've been doing this for a while, though!"
zanarkandian: (blitz ace)

[personal profile] zanarkandian 2019-01-24 04:41 am (UTC)(link)
Tidus dusted himself off as he grinned and waved at the other players. Seriously, they were all pretty good. He couldn't wait to give this game another go.

"Hey, that's not nothing! Playing helped me figure out how to fight early on. And I was a professional blitzball player. It's a lot like this, but underwater---and wow is it easier to move around when you don't have to hold your breath," he laughed."Looks like the trick's just to hurry up and learn some spells."
idealistic: (【MANGA】moe moe kyun;)

[personal profile] idealistic 2019-01-27 04:03 am (UTC)(link)
"--You played stuff like this underwater?!"

While Lloyd does agree with Tidus about having to learn more spells in order to excel at the game, the whole 'underwater' bit is the thing that has his attention the most. Lloyd was no novice when it came to swimming, sure, and he can move around underwater with the best of them. But to play an entire game while underwater is a concept that is both incredible to Lloyd and maybe a little baffling.

…Maybe if he didn't need to breathe like Cole-- no, he's stopping that train of thought right there. He'll just stare at Tidus while trying to figure out the mechanics of the game in his head, instead (which doesn't get very far). "But the games don't last really long, right? You'd have to come up a lot for air!"