I feel like it would be a good time for Eleven to regain Holy Protection- an ability that temporarily wards off enemies- ie. random battles in game. I imagine it's like a more temporary version of the game's blessed goddess statues that protect campsites from monsters.
Buuut I wonder, how would that translate to rpland? There aren't really many monsters around? Revised definition of enemies to anyone/thing that bears ill will? Within a certain radius? For how long? Or maybe it wards off negativity/ill will or something. Turns aggro'd people to neutral sorts within a certain radius temporarily?? What do you guys think? I'd just like it to grant some sort of peace and protection to those within a certain range, really.
For an associated concept, it'd be pretty easy to go with faith/trust in higher powers.
no subject
Buuut I wonder, how would that translate to rpland? There aren't really many monsters around? Revised definition of enemies to anyone/thing that bears ill will? Within a certain radius? For how long? Or maybe it wards off negativity/ill will or something. Turns aggro'd people to neutral sorts within a certain radius temporarily?? What do you guys think? I'd just like it to grant some sort of peace and protection to those within a certain range, really.
For an associated concept, it'd be pretty easy to go with faith/trust in higher powers.