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Actually the Adventure Note Comes First
When responding to your request for an adventure, we will ask what level of mod involvement you would like: High, Medium, or Low. High involvement will have us essentially running the scene for you. This allows for more interaction with mod-created NPCs and greater potential for setting shenanigans, but will also add an additional party into the mix and thus cause delays in tagging and thread completion. It will also limit you to one single thread, which everyone in your adventure would need to participate in. Medium involvement is much like our original iteration: we will supply the shape of the adventure and leave you to do it as you see fit, and you will check back in with us when the adventure, or major steps of it, are completed. For example, should you end up fighting a horrible monster, you would thread out the fight substantially, then tag our response to your adventure request linking us to it and we will offer you the results (and next step where applicable). Low involvement basically turns y'all loose. Seriously, we are okay with this so long as you don't run our major NPCs. Beyond that, the setting allows pretty much anything you want to happen, within its scope and bounds. (You can totally wreck the setting. We expect this. It took something like three months at most to break the original metaplot into tiny pieces the first time?) Once you're done, we give you the final results. We'll go back through and hit the current adventure threads, where appropriate. Some adventures are not suited for this treatment: Sphinx riddles, for example, offer very little opportunity for us to get involved between "get the riddle" and "answer the riddle". On a final note, however, we want to clarify: adventures are meant, first and foremost, as group activities, meant to be threaded out. Even with High involvement, we will not run solo adventures. Activity Check (In)
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