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magicademymods) wrote in
diatuooc2019-10-16 08:45 pm
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Test Drive #10

Disaster Response Training
Even Diatu Magicademy must acknowledge, however reluctantly, that with the Sundered around things might be a bit zanier than most people like. Even Headmaster Birony has been persuaded that some sensible education should be taken (and by "persuaded", we mean the other Professors challenged her to a pie-fight with that as the stakes. Look, they know how to manipulate her when necessary, don't judge).
So lessons in disaster management begin in the afternoon, open to all who might wish to join. Prospective students face down a tree on fire, a contained flood that threatens an innocent janitorial closet, a localized earthquake, and a miniature model of the school which features one student playing as the Evil Dragon while a team of determined responders tries to minimize the damage. (Sponsored by the Anastara War Games Association!)
Do you have what it takes to handle these problems with nerves of steel and veins of ice? Or are you part of the problem rather than part of the solution?
The Long-Distance Spell Battle
Anyone can duel at ten paces. Dueling at ten thousand, however, takes real skill.
Unlike a normal duel, the second plays a really vital role in a distance-duel: they provide Intimation and Fantastics support to help target the enemy duelist while obscuring their own, while the wizard flings Thaumaturgy and Discovery incantations towards the other position. Teamwork is critical, spell knowledge is vital, and aim is really appreciated by the bystanders.
Meet your opponent in a duel for the ages, or partner with someone to try to come off victorious. Even target dummies can be a struggle when they're nothing more than a distant speck, after all...
Wizard's Brew!
Lightning in a bottle, they call it! A crackling-blue drink that tingles on the tongue and in the stomach, wizard's brew is the new drink of choice for stressed-out students who need to put some zip in their zap, some presto in their digitation, some blabbering in their blatherskite. It does all this and more!
Of course... controlling that extra energy may be a bit tricky, especially considering how hypermaniac the brew makes those who consume it...
There's One in Every Test Drive
Not every magical disaster is caused by some wayward student you don't know. Many of them are caused by you instead. To wit: you're on the spot in one of the magical labs, being called on to demonstrate a technique more advanced than others you've mastered so far. Failure is expected, and the wards should prevent any injury to others from a miscast spell. But will the sparks of your magic just sputter out and die? Or will you inadvertently mispronounce, misform, misshape, or miscalculate in a way that brings chaos to you and your lab partner?
(You could also manage to succeed in casting the spell, but that isn't very fun.)
